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1. Sticky:Dev blog: Ship Painting Pilot Program - in EVE Information Portal [original thread]
To fix the already broken paint job idea. For paint jobs, I think this would be the best way to do it. First make a new slot/slots in the fitting window for the paint jobs, instead of having them built in with the blue print. Also having a paint ...
- by Thaddeus Eggeras - at 2014.03.17 02:49:00
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2. To fix the already broken paint job idea. - in Ships and Modules [original thread]
To fix the already broken paint job idea. For paint jobs, I think this would be the best way to do it. First make a new slot/slots in the fitting window for the paint jobs, instead of having them built in with the blue print. Also having a paint ...
- by Thaddeus Eggeras - at 2014.03.16 16:45:00
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3. Announcement: EVE Online: Rubicon 1.3 Feedback Thread - in EVE Information Portal [original thread]
For paint jobs, I think this would be the best way to do it. First make a new slot/slots in the fitting window for the paint jobs, instead of having them built in with the blue print. Also having a paint job doesn't change the type of ship it is, ...
- by Thaddeus Eggeras - at 2014.03.16 16:33:00
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4. Guristas changes??? - in Player Features and Ideas Discussion [original thread]
I don't know how they can do the 300% damage and hitpoints and make it so you only can launch 3 sentries and then just 3 med or scout drones. I hope they do though. That with kin/therm missile damage and the RS tank, it will be the new drone boat ...
- by Thaddeus Eggeras - at 2014.03.14 14:43:00
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5. Announcement: EVE Online: Rubicon 1.3 Feedback Thread - in EVE Information Portal [original thread]
I honestly think this would work the best for doing paint jobs. Instead of making the ships with the paint job, why not have a spot in the fitting to put paint jobs, or a couple slots so you could mix paint jobs even. And not use AUR, make every ...
- by Thaddeus Eggeras - at 2014.03.14 14:26:00
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6. Guristas changes??? - in Player Features and Ideas Discussion [original thread]
Let's go CCP, we all LOVE what you are going to do with the Worm, but we wanna see what you will do with the Gila and Rattlesnake too. Chop chop!
- by Thaddeus Eggeras - at 2014.03.14 14:20:00
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7. Announcement: EVE Online: Rubicon 1.3 Feedback Thread - in EVE Information Portal [original thread]
That's what I said, but you said it better. Do that CCP
- by Thaddeus Eggeras - at 2014.03.13 18:17:00
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8. Announcement: EVE Online: Rubicon 1.3 Feedback Thread - in EVE Information Portal [original thread]
I like CCP as come out with the ship paint job, and everything but wouldn't it be easier and give more options if the different paint jobs were a new slot in the fitting window. This way you could which out paint jobs from ship to ship, have a lot...
- by Thaddeus Eggeras - at 2014.03.13 16:13:00
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9. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
I'm sorry to say CCP Rise, but these all seem like well thought out ideas that are good for once. I'm as shocked as you, amazing. But a till we see changes to the cruisers and battleships who really knows. I do think pirate faction frigates still ...
- by Thaddeus Eggeras - at 2014.02.26 15:57:00
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10. Sticky:Featured Fansite: Sovereigntywars - in EVE Information Portal [original thread]
Very good read. I hope you have more soon! Ever need a bit of help in PvP let me know I'll do what I can haha.
- by Thaddeus Eggeras - at 2013.12.17 18:32:00
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11. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
Would be nice to hear from CCP Rise about the SoE BS. The SoE frigate and cruiser are both good PvP ships, but mostly because they can pick and choose their victims. They are good site ships also too. The issue with the SoE BS is it will be, or ...
- by Thaddeus Eggeras - at 2013.12.16 03:07:00
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12. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
Has CCP Rise said anything or updated info?
- by Thaddeus Eggeras - at 2013.12.15 17:42:00
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13. Equilibrium of Mankind (Caldari/Amarr) - in Player Features and Ideas Discussion [original thread]
(_\_)
- by Thaddeus Eggeras - at 2013.12.13 19:26:00
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14. Equilibrium of Mankind (Caldari/Amarr) - in Player Features and Ideas Discussion [original thread]
Quote: fine, but its still wrong to call them min/gal. They use hybrid turrets, they have magnetometric sensors, that makes em gal/min. And you know what I think? I think that flavor text is simply incorrect. The ships are definitely engineere...
- by Thaddeus Eggeras - at 2013.12.13 19:19:00
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15. Equilibrium of Mankind (Caldari/Amarr) - in Player Features and Ideas Discussion [original thread]
Funny read the Vindy and it's smaller brothers description Oh hell no I got mooned!
- by Thaddeus Eggeras - at 2013.12.13 17:44:00
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16. Equilibrium of Mankind (Caldari/Amarr) - in Player Features and Ideas Discussion [original thread]
Quote: Just wanted to throw this out there, we don't have 2x Gal/Min. Serpentis is Gal/Min, and Angels are Min/Gal. It's a giant technicality, but it could be compared, sort of, to the difference between Per/Will and Will/Per. From the preced...
- by Thaddeus Eggeras - at 2013.12.13 16:03:00
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17. Equilibrium of Mankind (Caldari/Amarr) - in Player Features and Ideas Discussion [original thread]
I already did a forum on Cald/Min faction ships. Might want to look at a Nightmare bonuses, and tell me what the Caldari bonus does haha. Pretty sure it gives a Caldari Battleship Skill Bonus: 5% bonus to Large Energy Turret damage per level. So...
- by Thaddeus Eggeras - at 2013.12.13 15:31:00
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18. Cald/Min faction ship ideas - in Player Features and Ideas Discussion [original thread]
I thought the Thukker too, but they already make ships for the Minmatar. And it needs to be a missile boat. There isn't a true missile platform for the pirate factions yet. I'd like shields or armor, with missiles and a bit of speed like min ships.
- by Thaddeus Eggeras - at 2013.12.12 23:28:00
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19. Equilibrium of Mankind (Caldari/Amarr) - in Player Features and Ideas Discussion [original thread]
When I have fought EoM for SoE they always had rails and their shields always seems better then their armor. Very cool looking ships too, a blue grey
- by Thaddeus Eggeras - at 2013.12.12 22:35:00
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20. Equilibrium of Mankind (Caldari/Amarr) - in Player Features and Ideas Discussion [original thread]
I went with Clad/amarr to through people off, instead of Gal/Amarr. And I just LOVE to see a Amarr looking ship with hybrids and using shields haha
- by Thaddeus Eggeras - at 2013.12.12 21:44:00
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